Mar 18, LightEntite said: Though it should be noted that “not playing” and “disliking” are two different things. People who just flat-out say “I dont play fighting games” are usually far more straightforward in their reasoning. I’m going to assume you were “locally good”. But being “locally good” is an extremely poor reference point, and games like Soul Calibur were designed for more competitive environments like arcades and whatnot. And i’m not surprised that you didn’t like learning the combos, especially not if you were going on win streaks among your friends. It doesn’t sound like they were giving you a hard time. Did they use combos too? You don’t like learning them because you don’t feel like you should need to.

LowSpecGamer: How to run Team Fortress 2 on a low end computer.

Please feel free to add ones you’ve experienced. The player who hadn’t left the last game will get kicked out of the lobby and placed in low priority. This happened to one of my friends twice today. If a player abandons right as or before the last point is capped and the game ends, players may not get the ‘elo’?? This happened 4 times today, and in only one did the game count for our statistics. I suspect that in that game they abandoned too late.

One thing I’d like to point out before someone wraps their dick around their neck and rams it up their own arse: This is a joke, it is exaggerated. Anyw The 3 Players of TF2.

The biggest balance issues affecting the game and I am not talking about Champions here are: There was a time when supports couldn’t put out as much healing as they currently can, they had decent heals on longer cooldowns, and they had higher damage and health too. They were more than capable of defending themselves against flankers, and the green cards had higher value because a lot of the healing you received came from them.

Cauterise too, was never a must have card, unlike now. There are too many players who pick up supports and play the healbot role, refusing to deal damage while sitting back spamming heals, and being dependent on their team to protect them. It is a very boring playstyle compared to how good supports used to be to play. HiRez increasing projectile speeds was one of the dumbest moves they have done, and in my opinion this is the change that has done the most damage to the game.

Increasing projectile speeds doesn’t just make it easier to aim, which was their intention, it also increases the effective range of projectiles. The maps and fighting areas in the maps are not very large, so having a large portion of the cast be effective from longer ranges completely fucked up the balance in this regard. The other issue is with aiming being so much easier due to hitbox size, projectile speed, rate of fire etc , you can and will take damage at ranges where you should be safe, so people are dying a lot more because of this change, and using cover or damage reduction has become a must.

TF2 got this balance down brilliantly, because there is a lack of classes that can hit you at range, and because of that you are forced to get in closer to be most effective.

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I’ve been active on the boards since the time when they were still called forums and overall I wrote roughly I am quite sure I don’t need you in order to help people and I post in pretty much all player behavior related threads, whether you are in there or not. They were not boycotting him. They banned him, because he deserved it.

And how can you judge his behavior and whether he has improved or not? Do you have access to all his logs?

Aug 18,  · Additionally, players in the first tier of ranks () will now be penalized less for match losses, making it easier to gain low ranks at the outset without getting stuck. Additionally, with today’s update, we are rolling out our first matchmaking bans on problem players you’ve reported.

SHARE Although studying creativity is considered a legitimate scientific discipline nowadays, it is still a very young one. In the early s, a psychologist named J. Guilford was one of the first academic researchers who dared to conduct a study of creativity. He challenged research subjects to connect all nine dots using just four straight lines without lifting their pencils from the page. Today many people are familiar with this puzzle and its solution.

In the s, however, very few were even aware of its existence, even though it had been around for almost a century. If you have tried solving this puzzle, you can confirm that your first attempts usually involve sketching lines inside the imaginary square. The correct solution, however, requires you to draw lines that extend beyond the area defined by the dots. Only 20 percent managed to break out of the illusory confinement and continue their lines in the white space surrounding the dots.

The symmetry, the beautiful simplicity of the solution, and the fact that 80 percent of the participants were effectively blinded by the boundaries of the square led Guilford and the readers of his books to leap to the sweeping conclusion that creativity requires you to go outside the box. The idea went viral via s-era media and word of mouth, of course.

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And very slow aswell isn’t he supposed to be the fastest thing alive? This would be better in the Sonic topic in character discussion. Sonic is low on the tier list because he has poor range, which leads to him losing to characters above him as a lot of the better characters have disjointed hitboxes or long range. He also gets hurt by port priority, as his range doesn’t give him much in matchups where port priority gives him a big advantage. Finally, one of Sonic’s bigger issues is that his neutral is surprisingly weak, as he has somewhat slow attacks and very poor range on his faster attacks, and not really much in the way of reliable options to play.

New to Comic Rocket? Comic Rocket is a growing index of 37, online link to creators’ sites exactly as they’re meant to be shown. Dive through the archives or read the latest page, and Comic Rocket will keep track of where you left off.

League of Legends is heavily based on the original Dota but with different characters and slightly different mechanics where Dota 2 is a port of Dota 1 from a Warcraft III map to a standalone game. I personally prefer Dota 2 but it’s largely subjective. The biggest difference is probably in business models. These give small bonuses e. This means that people who have played the game more have an advantage in terms of stats and also champion choice.

As mentioned, DotA 2 only sells cosmetic items, or access to streams of events. This means that the game itself doesn’t change whether you’re new or experienced. You have access to the exact same heroes, and no extra bonuses. When you start playing LOL you have to choose from, I think 6 different champions? Which is pretty limited but let you master those 6 before changing them the next week to 6 new champions.

I learned the game without problems this way. DOTA2 let you play with all the champions directly, oh boy was I lost and still am hours of games later. Also I know many friends who bought champions on LoL, I think it’s a very good source of income. It removes the originality and thrill of DotA from the game, thats why we rejoice as Dota2 came out, and we played dota for almost 8 years.

Statistical Techniques | Statistical Mechanics

Also funny how you say basically the exact same thing as the article, if slightly more furious. Oct 24, at 2: The real trouble with DOTA 2 is the vitriolic community it has. Toraka Oct 24, at 6: There, you just need to know which items are and are not useful with a given hero. Oct 24, at 7:

Adaptive Streaming Chunk Size ## About This mod adjusts the *Streaming Chunk KB* setting based upon whether the game state is currently in the menu or in-game.

It is an opportunity for us to reflect on the language and ideas that represented each year. So, take a stroll down memory lane to remember all of our past Word of the Year selections. Change It wasn’t trendy , funny, nor was it coined on Twitter , but we thought change told a real story about how our users defined Unlike in , change was no longer a campaign slogan. But, the term still held a lot of weight. Here’s an excerpt from our Word of the Year announcement in The national debate can arguably be summarized by the question: In the past two years, has there been enough change?

Has there been too much? Meanwhile, many Americans continue to face change in their homes, bank accounts and jobs.

Review after 1 month with LC multi

Best Stealth Games Best Strategy Games Let’s get one important fact out of the way before we dive into the deep end of the pool: This is not a historical examination of the most groundbreaking PC games. Sure, Metal Gear Solid V: The Phantom Pain redefines stealth-based action and Forza Horizon 3 is the definitive open-world racer, but they didn’t make it into this guide based purely on those metrics.

Simply put, this an ever-expanding collection of all-around excellent titles you should buy if you own a gaming desktop or laptop.

Sep 07,  · Look, I’ve been trying to set this shit up for like a week, I’ve gotten fuck all for help with it and the answers I got from the devs were shit, if I had to guess, maybe they’re afraid the actual audience for it is too small and keeping server count low helps consolidate.

E I enjoy the game and, looking at the competitive scene, there are possibilities to be better than other players; even NiP are constantly improving. The game hasn’t been mastered yet – the skill-ceiling is not that low after all. So, I’m not boycotting the game. I just play when I feel like it and take the updates as something inherently positive. When I’d have any reason to be so upset with the game that I can’t get myself to play it anymore, I’d just go back to 1.

Yes, there are various things that I myself would also like to see being introduced, and other things that just seem necessary for the game to be as competitively valueable as 1. As far as the competitiveness is concerned, you can clearly see that there are degrees of skill and different aspects of the game to be good at. So the time put in pays off skillwise, as can be seen with NiP.

TF2’s Problematic Learning Curve